

The value section is a string, but can represent other data types such as integers, booleans, floating-point numbers, etc. The value section always appears on the right side of the delimiter.

Typically a string, this section is the name data field type.
CLICKTEAM FUSION 2.5 LARGE MAPS SCROLLING SOFTWARE
ini files be used to "personalize" a piece of software to its user(s). As such, you can have multiple global arrays across the application.Īs stated before, the norm is for the data within. This tutorial and accompanying example files provide an insight to some methods in detecting a object's closest neighbor in MMFusion. In Multimedia Fusion 2 and Clickteam Fusion, there are several ways to detect the closest neighbor some better than others. If this property is enabled, all Array Objects that share the same name as the global array will be global. Many game mechanics require the detection of the closest neighbor. A global array means that the data of the object is retained throughout frames. Most extensions that use indices in MMFusion are 0 based indices so it is recommended against checking the "Based 1 index" property for consistency and uniformity.įinally, arrays in MMFusion can be global. The norm for programmers is to use a 0-based index meaning that numbers start at 0 instead of 1. If you array may contain text and numbers, set the array to be a "text array" so you can use the Val() function to convert numbers in string/text format to numbers in numeric format. MMFusion arrays are either number arrays or text arrays. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators. Exceeding a 2GB limit will cause a warning message to appear so try to limit the dimensional lengths. Arrays that use all 3 dimensions can quickly use a large amount of memory. The dimensional length of each array can be any positive integer. The Array Object in MMFusion supports a maximum of 3 dimensions X, Y, and Z dimensions.
